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14. Release Notes VglTools
This document includes 1) Bug fixes, 2) New features and changes and
3) Known problems and limitations.
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14.1 Bug fixes
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The DFile object could crash exporting the PolygonArray
primitive to .obj format.
(4.5.0: April 8, 2020)
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The stencil function operations in openGLDev were not properly
configured.
(4.3.0: November 14, 2014)
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Software renders did not support texture option TEXTURE_REPEAT
properly
(4.3.0: February 27, 2014)
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The DOpt, DataBuf and RMode modules did not support DataIndex
selection and query properly.
(4.2.4: September 24, 2013)
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14.2 New features and changes
-
The DrawFunGetInteger function now supports querying for
Buffer primitive support VGL_BUFFER_SUPPORTED.
(4.5.1: October 12, 2020)
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The DList module now supports conversion of Array primitives
to Buffer primitives using the DLIST_USEBUFFERS parameter
in vgl_DListSetParami. Vertex buffers are allocated progressively
larger from an initial value. Set the initial value using
vgl_DListSetParami with parameter DLIST_INIT_BUFFERSIZE in bytes.
(4.5.1: September 1, 2020)
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The mode VGL_LINECULLMODE has been added to implement back
"facing" line culling. This mode requires that shaders are enabled.
This mode requires that normals are defined at the vertices of
line primitives using either vgl_DrawFunPolyLineArray or
vgl_DrawFunPolyLineBuffer. A line is assumed to be back facing
if the first line endpoint normal is back pointing.
(4.5.1: August 7, 2020)
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The modes VGL_FRONTFACECULLMODE and VGL_FRONTFACEFLIPMODE have
been added to implement front face culling and the flipping
of the front face sense.
(4.5.1: May 15, 2020)
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The DFile module now supports writing an associated material
color file (.mtl) when exporting Wavefront .obj file format.
(4.5.1: May 14, 2020)
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The function vgl_DrawFunPointStyle has been added to enable
a variety of shader assisted icons to be drawn at points.
By default, square, device-sized, dots are drawn. Additional
point styles include spheres, and a variety of bitmaps.
(4.5.0: November 13, 2019)
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The OpenGLDev and RendBuf modules now supports single pass, order
independent transparency (OIT). This feature is shader
assisted in OpenGLDev. Enable using vgl_DrawFunSetMode
with VGL_OITMODE.
(4.5.0: November 13, 2019)
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The OpenGLDev module VGL_UPDATEMODE has now been optimized
using Frame Buffer Objects. The color buffer and depth buffers
are both always updated. As a result the
mode options VGL_UPDATE_FBUFFER
and VGL_UPDATE_FZBUFFER have been removed.
(4.5.0: October 22, 2019)
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The RasFont module now supports "FreeType" font query and
loading.
(4.4.5: October 17, 2018)
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The FBuffer module now supports "webm" video encoding.
(4.4.5: October 17, 2018)
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The RendBuf module now supports depth peeling.
(4.4.5: October 17, 2018)
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The VGL_COLORWRITEMODE mode has been added to control writing
to the color buffer.
(4.4.2: August 17, 2016)
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The drawing function
ProjLoad has been added to support explicit loading
of a projection matrix.
(4.4.1: April 19, 2016)
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The drawing functions
FBufferRead and FBufferWrite now support RGBA, ie. the alpha value.
(4.4.0: January 5, 2016)
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The IActor module now supports a parameter, IACTOR_USEFRONTBUFFER,
to disable using
the front buffer for squiggle and window resizing graphics.
(4.4.0: December 18, 2015)
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The DrawFunGetInteger function now supports querying for
shader support VGL_SHADER_SUPPORTED.
(4.4.0: December 17, 2015)
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The FBuffer object now supports writing image files
in Scaleable Vector Graphics (SVG) format.
(4.4.0: December 3, 2015)
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The FBuffer object now supports writing MP4 and H264 video
file formats using the publically available FFMPEG library.
(4.3.6: September 3, 2015)
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Support for VIS_VISUAL_USECONTEXT has been added. This allows
the application to create and manage the graphics context.
(4.3.6: August 27, 2015)
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Three new, shader assisted, rendering features are now
available using vgl_DrawFunSetMode.
They are VGL_ZBUFFEREDGEMODE, VGL_SSAOMODE and VGL_DEPTHPEELMODE.
VGL_ZBUFFEREDGEMODE enables a non-photorealistic edge enhancement
based on discontinuities in z-buffer values.
VGL_SSAOMODE enables screen space ambient occlusion rendering.
VGL_DEPTHPEELMODE enables depth peeling for a very accurate rendering
of transparent objects.
(4.3.3, January 28, 2015)
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Two new rendering modes are now available using vgl_DrawFunRender.
They are VGL_BUFFER_COLOR and VGL_BUFFER_DATAINDEX.
These two new modes render color and data index attributes
respectively to an off-screen frame buffer.
The VGL_BUFFER_COLOR mode renders to an off-screen buffer
of any size independent of the size of the window. It
is useful for generating images off-screen using graphics
hardware acceleration.
It provides an alternate technology to the RendBuf module.
The VGL_BUFFER_DATAINDEX mode renders the data index attribute
to an off-screen buffer. It is useful for doing visible
surface picking using graphics hardware acceleration.
It provides an alternate technology to the DataBuf module.
(4.3.3, December 10, 2014)
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The DList module has been enhanced to automatically
convert "Array" drawing functions to vertex buffer, "Buffer",
drawing functions.
(4.3.1: May 14, 2014)
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The DataBuf and RendBuf modules have been enhanced to
support the PolyPointBuffer, PolyLineBuffer and PolygonBuffer
drawing functions.
(4.3.1: April 28, 2014)
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The drawing functions
PolyPointBuffer, PolyLineBuffer and
PolygonBuffer have been added to support optimized
graphics primitive drawing using vertex buffer objects.
The functions InitBuffer, TermBuffer and CopyBuffer have
been added to support the creation of the vertex buffers.
(4.3.1: April 28, 2014)
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14.3 Existing Application Programming Interface Changes
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The Direct3DDev object has been removed.
(4.5.4: May 4, 2021)
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The DMap module has been removed.
(4.5.4: March 26, 2021)
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Support for VIS_VISUAL_PIXMAP has been restored.
This allows for off-screen rendering without the need for
an open window.
(4.4.3.r3: January 23, 2018)
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Support for VIS_VISUAL_GENERIC and VIS_VISUAL_PIXMAP have been
removed. They are obsolete.
(4.3.6: August 27, 2015)
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The VGL_VISUAL_GRAYSCALE and VGL_VISUAL_INDEXED visual options
have been removed.
(4.2.0: October 3, 2012)
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Support for color indexed frame buffers has been removed. All
graphics hardware is assumed to be truecolor.
The ColorCube drawing function has been removed.
(4.2.0: October 3, 2012)
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14.4 Known problems and limitations